A downloadable tool

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This simple plugin lets you play any Sound Effect, Music Effect, Background Sound or Background Music with volume and pan adjusted for player location. Please see the development logs for details.

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorOhMeGaGames
Tagsmz, plugin, proximity, RPG Maker, sound, volume

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Click download now to get access to the following files:

OhMeGa Sound Engine v1.2.zip 93 MB

Development log

Comments

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Is an update coming soon?

(1 edit)

I am not currently working on anything for the engine, but if there is any feature you would like to see then please let me know, I can try to add it in :)

Why thank you! I was wondering if "palette" sound for BGM/SFXs could be a thing.

Palette means that you can input a list and play them sequentially or randomly, with pause or not. Or is it too complex for Javascript?

(2 edits)

I'm only asking as I've tried to simulate this with different plugin commands for the same event, but I think there is a bug, as somehow the sound refuses to start until I enter a menu, and stops immediately once I do any action.

EDIT: as in, I tried making the change in your "bard tavern loop" by putting two different plugin commands separated just by a single "wait" command (10 frames, like you did) - that apparently bugs the engine.

Any news about adding support for multiple same type sounds overlap? Does it support the Subfolder update, by chance?

I will look into it later this month

Hey this is cool from what I seen/heard in the sample project. However I am using MV and cannot figure out the plugin commands. Could you possibly post that information please.

Unfortunately I don't have MV to test but in an update I will try to make it all clearer, so hold fire till later this week :) 

Hi, please try the new version, it should be much clearer :) I also provided comments in the plugin attributes so it should be more self explainatory

its a really cool plugin, now I wish I MZ to run it :( .... Thank you for replying. Good luck with everything!!

Hmmm... The script calls I used are the same for MV and MZ so it's possible it'll work in MV. Not sure.